WIP 3dbutton

This commit is contained in:
Tristan D. 2025-02-11 23:17:20 +01:00
parent e9d6360e8c
commit e1344d1d5d
Signed by: tristan
SSH key fingerprint: SHA256:3RU4RLOoM8oAjFU19f1W6t8uouZbA7GWkaSW6rjp1k8
2 changed files with 77 additions and 23 deletions

View file

@ -2,20 +2,16 @@
<div>
<div>
<button class="button" style="margin-right: 1em; margin-bottom: 1em;">
<span>A</span>
<span>+</span>
</button>
<button class="button" style="margin-right: 1em;">
<span>BB</span>
<span>TEST !</span>
</button>
<button class="button">
<span>CCCC</span>
<span>-</span>
</button>
</div>
<div>
<button class="button" style="margin-right: 1em;">
<span>DDDDDDDDDDDDDDDDDDDDDDDDDDD</span>
</button>
</div>
```
@ -37,11 +33,13 @@ body {
}
.button {
--cr-shadow-color: rgba(5, 5, 235, 0.75);
--fl-shadow-color: rgba(5, 5, 5, 1);
--str-shadow-color: rgba(5, 5, 5, 0.5);
--shadow-color: rgba(5, 5, 5, 0.25);
--lt-shadow-color: rgba(5, 5, 5, 0.1);
--cr-highlight-color: rgba(55, 55, 255, 0.25);
--highlight-color: rgba(255, 255, 255, 0.25);
--fl-highlight-color: rgba(255, 255, 255, 1);
@ -55,10 +53,12 @@ body {
padding: 1em 1.5em;
-webkit-tap-highlight-color: transparent;
background-color: rgba(0, 0, 0, 0.75);
// outline to in shadow (fixed) [curvature of background surface]
box-shadow:
-0.15em -0.15em 0.15em -0.075em var(--shadow-color),
0.15em -0.15em 0.15em -0.075em var(--lt-shadow-color),
0.0375em 0.0375em 0.0675em 0 var(--lt-shadow-color);
-0.15em -0.15em 0.15em -0.075em var(--shadow-color), // tl
0.15em -0.15em 0.15em -0.075em var(--shadow-color), // tr
-0.15em 0.15em 0.15em -0.075em var(--shadow-color), // bl
0.0375em 0.0375em 0.0675em 0 var(--lt-shadow-color); // br // why different ? (improves perspective shadow feel?)
&::before,
&::after {
@ -71,35 +71,40 @@ body {
&::before {
z-index: 1;
inset: 0.025em;
// outline shadow perspective
box-shadow:
0 0.05em 0.05em -0.01em var(--fl-shadow-color),
0 0.01em 0.01em -0.01em var(--str-shadow-color),
0.15em 0.3em 0.1em -0.01em var(--shadow-color);
// 0 0.05em 0.05em -0.01em var(--fl-shadow-color), // perspective gap btm (opt)
// 0 0.01em 0.01em -0.01em var(--str-shadow-color), // perspective gap btm (opt)
0.15em 0.3em 0.1em -0.01em var(--shadow-color); // button shadow itself
}
&::after {
z-index: 2;
inset: 0.0125em;
// main button color
background-image: linear-gradient(
135deg,
rgb(230, 230, 230),
rgb(180, 180, 180)
);
clip-path: inset(0 round 999vw);
// inline shadows
box-shadow:
// inline-perspective shadow
0 0 0 0 inset var(--shadow-color),
-0.05em -0.05em 0.05em 0 inset var(--shadow-color),
0 0 0.05em 0.2em inset var(--highlight-color),
// 0.025em 0.05em 0.1em 0 inset var(--fl-highlight-color),
-0.075em -0.25em 0.25em 0.1em inset var(--shadow-color);
// Rounding of the button itself
-0.05em -0.05em 0.05em 0 inset var(--shadow-color), // button bottom
0 0 0.05em 0.2em inset var(--highlight-color), // button top
-0.075em -0.25em 0.25em 0.1em inset var(--shadow-color); // side
}
&:hover {
&::before {
// outline shadow perspective
box-shadow:
0 0.05em 0.0em -0.01em var(--fl-shadow-color),
0 0.01em 0.01em -0.01em var(--str-shadow-color),
// 0 0.05em 0.0em -0.01em var(--fl-shadow-color),
//0 0.01em 0.01em -0.01em var(--str-shadow-color),
0.1em 0.2em 0.066em -0.01em var(--shadow-color);
}
@ -115,6 +120,7 @@ body {
&:active {
&::before {
// outline shadow perspective
box-shadow: none;
}
@ -155,3 +161,45 @@ body {
}
}
```
# interface
- brainstorm:
- example button equivalent?:
- "3ds hover:3ds-depth-100 active:3ds-depth-200 active:3ds-backlight-red"
- general config:
- "3ds-light-angle-[120deg]" (day night cycle) 🤯
- "3ds-component-red"
- "3ds-surface-green"
- "3ds-view-angle-[120deg]" ???? (rotatable perspective???) (possible???)
- "3ds-ambient-occlusion" ?
- "3ds-gap-light?"
- "3ds-inline-outline-ratio?"
- "sizes? (increased em size)"
- open questions:
- how to make text work ? 3ds-text required?
- depth levels ?
- make virtual height configurable as well?????
- would need to compute level/ratio when outline shadow disappears
- shrinking looks weird for components that are much wider than they are high and vice-versa
# Wants
- depth
- component color
- mounting surface color
- text color ? (needed?)
- nesting?
## Shadow types?
outline-depth-shadow (fixed)
inline-depth-shadow
- ambient occlusion(bot+top) + highlight
inline-perspective-shadow
outline-perspective-shadow

View file

@ -1 +1,7 @@
@use 'tailwind'
@use 'tailwind';
@layer components {
.btn-example {
@apply bg-blue-500 hover:bg-blue-700 text-white font-bold py-2 px-4 rounded;
}
}